Jump to content

Halatali

From Final Fantasy XIV Mobile Wiki
Revision as of 02:08, 23 June 2025 by Moogle (talk | contribs) (Text replacement - "FFXIV Version]]==" to "Original Version]]==")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Halatali

Level
15 (Sync: ??)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Tomestones
Allagan Tomestone of Poetics ??? 
Req. quest
quest Hallo Halatali
Entrance
Eastern Thanalan (X:14.7, Y:30.2)
Patch
1.0

Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa were transformed by the Pugilist's Guild into a series of training pits, animal pens and holding cells to accommodate the ever-growing popularity of Ul'dah's coliseum. After the Calamity, however the location was abandoned - those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived... as well as the tormented spirits of those who did not.

— In-game description

Property "Has game description" (as page type) with input value "Originally a holy place for the first Lalafell arrived in Eorzea, the twisting labyrinth of natural caverns which wind through this massive mesa were transformed by the Pugilist's Guild into a series of training pits, animal pens and holding cells to accommodate the ever-growing popularity of Ul'dah's coliseum. After the Calamity, however the location was abandoned - those remaining in the pens, left for dead. Not all of them, however, met that fate and now the tunnels are rife with those who survived... as well as the tormented spirits of those who did not." contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.Halatali is a level 15 dungeon introduced in patch 1.0.

Changes from the Original Version

  • The mobile version features the original Halatali dungeon design, which lacks the chain-pulling mechanic that was added to the second section in later reworks of the PC/Console version.

Objectives

  1. Clear the Hall of the Cesti : 0/1
  2. Clear the Hall of the Secutores: 0/1
  3. Defeat Tangata: 0/1

Walkthrough

For the path, start by going south towards the Hall of the Cesti for the first boss. Use the Aetherial Flow to proceed to the next section.

Most groups will simply turn right and go through the Ludus Door immediately, as it is not required to kill the Pit Peiste. This is where the final boss is located.

Bosses

  Firemane

  • Fire II: Circular AoE.
  • Fireflow: The boss will cast two sets of 4 cones in cardinal directions. After the first set goes off, move into it to avoid the second set.
  • Burning Bolt: Tankbuster.

  Thunderclap Guivre

  • Electrify: Circular AoE.
  • Levinfang: Tankbuster.
  • Hydroelectric Shock: Template:Combat message The boss will start charging electricity, giving a purple glow to the entire pool of water. Retreat to the dirt slopes on the edge of the arena until the attack goes off. Ranged party members can still hit the boss while standing on the slope.

File:Aggressive difficulty r2.png Pit Peiste

Pit Peiste is a reptilian optional boss with Rudius Beaks as adds. He is spawned when any player approaches the treasure chest at the open center of a stone circular area. It is not required to complete the dungeon and so is often skipped.

  Tangata

  • Straight Punch: Tankbuster.
  • Burning Ward: Template:Combat message At around 80% health, the boss gains a fire shield that makes it invulnerable. Two torches will light up and start spawning fire wisps, which will approach the boss, and will explode into room-wide AoEs if they reach it. Kill the wisps to disable the shield, which will give the message: Template:Combat message. This move is repeated at about 60% HP.
  • Plain Pound: Multi-stage AoE that starts as a circle, then two concentric donuts. Stand outside the initial circle, then when it goes off, move into it to avoid the donuts.
  • Firewater: Circular AoE.

Bestiary

Name Drops
Coliseum Python
Damantus
Doctore
Firemane
Fire Sprite
Gas Bomb File:Action.png  Self-destruct
Heckler Imp
Name Drops
Lightning Sprite
Noxius
Pit Peiste
Rudis Beak
Scythe Mantis
Tangata
Thunderclap Guivre

Loot

See also: Doctore's Weapons, Doctore's Armor and Doctore's Accessories

  Firemane

Template:Drops list

  Thunderclap Guivre

Template:Drops list

  Tangata

Template:Drops list

Treasure Coffers

Not every chest appears on every run. Only 4 chests will appear total. All possible chests are listed.

  Treasure Coffer 1 (X: 14.3 Y: 9.9)

Name Type Item Level Rarity Quantity
File:Item.png  Gladiator's Doctore Arms (Lv. 20) N/A 1
File:Item.png  Doctore's Bill N/A 1
File:Item.png  Doctore's Fork N/A 1
File:Item.png  Doctore's Hora N/A 1
File:Item.png  Doctore's Stilettos N/A 1
File:Item.png  Doctore's Armored Bow N/A 1
File:Item.png  Doctore's Cudgel N/A 1
File:Item.png  Doctore's Grimoire N/A 1
File:Item.png  Doctore's Crook N/A 1

  Treasure Coffer 2 (X: 12.7 Y: 9.0)

Name Type Item Level Rarity Quantity
File:Item.png  Doctore's Sollerets N/A 1
File:Item.png  Doctore's Caligae N/A 1
File:Item.png  Doctore's Crakows N/A 1
File:Item.png  Aetherial Brass Ear Cuffs N/A 1
File:Item.png  Aetherial Coral Armillae N/A 1
File:Item.png  Aetherial Coral Ring N/A 1

  Treasure Coffer 3 (X: 12.0 Y: 9.5)

Name Type Item Level Rarity Quantity
File:Item.png  Doctore's Chain Coif N/A 1
File:Item.png  Coeurl's Eye N/A 1
File:Item.png  Doctore's Hat N/A 1
File:Item.png  Doctore's Vambraces N/A 1
File:Item.png  Doctore's Bracers N/A 1
File:Item.png  Doctore's Ringbands N/A 1

  Treasure Coffer 4 (X: 11.6 Y: 7.4)

Name Type Item Level Rarity Quantity
File:Item.png  Doctore's Chainmail N/A 1
File:Item.png  Doctore's Harness N/A 1
File:Item.png  Doctore's Robe N/A 1
File:Item.png  Doctore's Trousers N/A 1
File:Item.png  Doctore's Subligar N/A 1
File:Item.png  Doctore's Tights N/A 1

  Treasure Coffer 5 (X: 10.4 Y: 8.6)

Name Type Item Level Rarity Quantity
File:Item.png  Gladiator's Doctore Arms (Lv. 20) N/A 1
File:Item.png  Doctore's Bill N/A 1
File:Item.png  Doctore's Fork N/A 1
File:Item.png  Doctore's Hora N/A 1
File:Item.png  Doctore's Stilettos N/A 1
File:Item.png  Doctore's Armored Bow N/A 1
File:Item.png  Doctore's Cudgel N/A 1
File:Item.png  Doctore's Grimoire N/A 1
File:Item.png  Doctore's Crook N/A 1

  Treasure Coffer 6 (X: 9.5 Y: 8.9)

Name Type Item Level Rarity Quantity
File:Item.png  Aetherial Brass Ear Cuffs N/A 1
File:Item.png  Aetherial Coral Armillae N/A 1
File:Item.png  Aetherial Coral Ring N/A 1

  Treasure Coffer 7 (X: 11.8 Y: 8.5)

Name Type Item Level Rarity Quantity
File:Item.png  Doctore's Chainmail N/A 1
File:Item.png  Doctore's Harness N/A 1
File:Item.png  Doctore's Robe N/A 1
File:Item.png  Doctore's Trousers N/A 1
File:Item.png  Doctore's Subligar N/A 1
File:Item.png  Doctore's Tights N/A 1

  Treasure Coffer 8 (X: 8.7 Y: 11.2)

Name Type Item Level Rarity Quantity
File:Item.png  Doctore's Sollerets N/A 1
File:Item.png  Doctore's Caligae N/A 1
File:Item.png  Doctore's Crakows N/A 1
File:Item.png  Aetherial Brass Ear Cuffs N/A 1
File:Item.png  Aetherial Coral Armillae N/A 1
File:Item.png  Aetherial Coral Ring N/A 1

Achievements

This duty is associated with the following achievements:

Name Points Task Reward Patch


Images

Lore

Given To The Beasts

Established by the Coliseum Foundation as a training ground for its gladiators, Halatali was home to a menagerie of fighting beasts. In the chaos that followed the Calamity, however, the facility was abandoned and the creatures were left to starve. Five years later, in a bid to resume operations, a team of builders was sent in to survey the premises. But instead of carcasses littering the floors, they found feral beasts prowling the halls, grown unnaturally strong and savage through a ruthless struggle for survival.

Fearless adventurers were called in to eliminate the creatures, and following extensive renovations, Halatali was declared fit for purpose once more. Reporting on its restoration, Ul’dah’s leading paper, the Mythril Eye, hailed Halatali as one of the great post-Calamity revival stories.

Tangata

While the sultanate ordinarily prohibits the commercial use of voidsent, a generous donation made to the Order of Nald’thal secured an exception for this ogre, which was put to fighting in the Coliseum. It must be noted, however, that the specimen was captured in its natural habitat in Coerthas and not summoned via forbidden magicks.

Adventurous Opposition

With the danger purged and renovations completed, Halatali’s doors were thrown open for the first time since the Calamity, its halls echoing, once more with the familiar clang of steel and the roar of beasts. Seeking to further hone its gladiators' sword arms, the Coliseum Foundation reached out to adventurers for sterner opposition, full many of whom eagerly answered the call, taking to the field in mock battles. Throwing its doors open wider, Halatali later came to host spectacles for the public, most notably the final bout of the prestigious Mythril Cup.

Narasimha

A fearsome manticore commanded by Mumuepo, the disgraced former high priest of the Order of Nald’thal, who took to the bloodsands in order to make bail on corruption charges. No coin is spared in ensuring the battle-fitness and ferocity of this main attraction. To bind such a vicious creature to his will, the thaumaturge is said to have employed an ancient art of enthrallment whose secrets he parsed from an old Belah'dian tome.