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Sastasha

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Sastasha

Level
10 (Sync: 13)
Difficulty
Normal
Party size
Light Party
4 man 1 1 2
Unsyncing
Allowed
Time limit
90 minutes
Req. quest
quest It's Probably Pirates
Entrance
Western La Noscea (X:28, Y:21)
Patch
Mobile 1.0

After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?

— In-game description

Property "Has game description" (as page type) with input value "After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea, killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.Sastasha is a level 10 dungeon introduced in patch Mobile 1.0.

The dungeon may sometimes be referred to as Sastasha Seagrot in the game.

Objectives

  1. Activate the coral trigger: 0/1
  2. Open the hidden door: 0/1
  3. Discover the pirate captain: 0/1
  4. Obtain the Waverider Gate key: 0/1
  5. Defeat Denn the Orcatoothed: 0/1

Walkthrough

Early on in the dungeon, there will be a room off the main path that contains a Bloody Memo (X:17.6, Y:8.5). The note will have a special quote that will give the color of the correct switch for later.

Quote Switch
The Capten likes his wine Redd. Red
The Capten likes his cabege Green. Green
The Capten likes his sees Bloo. Blue

The party will soon encounter an open area containing several Giant Clams, which can only be damaged when they are open. These enemies will be accompanied by several weak Shade Seekers. Note that the clams do not need to be killed and can be ignored. Experienced parties will sometimes skip the clams for a faster run.

To summon the first boss, players must interact with one of the three coral formations (Red, Blue, or Green) in the room. Interacting with the incorrect switch will spawn a weak Cave Aurelia. In practice, many parties will ignore the Bloody Memo and will brute force the switches until finding the correct one. Interacting with the correct switch will reveal an Inconspicuous Switch. Pressing this switch will summon Chopper, the first boss. After defeating the boss, press the switch again to open a passage to the next section.

Defeat the enemies and fight Captain Madison, who will run away.

The next section consists of an open area containing several side rooms. Most parties will skip these. Defeat the enemies at the south part of the room and collect the Captain's Quarters Key from the Shallowscale Reaver. Use it to open the door to the Captain's Quarters, the southern room. Inside, defeat the lone Shallowtail Reaver and collect the Waverider Gate Key.

Return to the central room and go to the southwest exit. Defeat the two enemies and unlock the Waverider Gate.

The rest of the dungeon is straightforward. The party will fight Captain Madison again, proceed through a final room of enemies, and confront the last boss. Not all enemies in the final room need to be aggroed, only the ones in the main path.

Visiting the side rooms is required for the Mapping the Realm: Sastasha achievement. Players who wish to obtain this achievement should communicate with their party that they would like to visit the side rooms, or run the dungeon solo when they are of sufficiently high level.

Bosses

Chopper

Chopper is the first boss of Sastasha and it is a coeurl. Once in a while Chopper performs an AoE attack called "Charged Whisker" which inflicts Paralysis on all players around it. An orange circle will appear on the ground before it executes the attack. Get out of the circle as soon as possible.

Captain Madison

Players will need to defeat Captain Madison twice. In the first encounter, he will be accompanied by crew member adds. Kill them first and then focus on the boss until he runs away. In the second encounter, he will summon a pack of guard dogs once his HP has dropped to 50%. AoE the dogs down then attack the Captain until he flees.

Denn the Orcatoothed

Denn the Orcatoothed is the final boss of Sastasha. The boss room features 4 grates with bubbling water at each corner of the room. During the boss fight, adds will spawn from the bubbling water.

Players can interact with the grate when it is bubbling to prevent an add from spawning. To this extent, ranged DPS can position themselves to be in range to attack, while still able to quickly interact with the grates when they bubble. Should adds spawn, try to keep their numbers down to prevent the tank from being overwhelmed. If a caster is targeted by the adds, they should run to the tank so that the tank can remove hate while staying by the boss.

In practice, the grates and the adds they spawn are generally ignored, and all damage is focused on the boss.

Bestiary

Enemies

Name Type
Baleen Guard Regular Enemy
Black Bat Regular Enemy
Captain Madison Boss
Cave Aurelia Spawned Enemy
Chopper Boss
Denn the Orcatoothed Final Boss
Fossilshell Regular Enemy
Giant Clam Regular Enemy
Sastasha Orobon Regular Enemy
Scurvy Dog Add
Shade Seeker Regular Enemy
Shallowclaw Reaver Regular Enemy
Shalloweye Reaver Regular Enemy
Shallowscale Reaver Key Holder
Shallowtail Reaver Key Holder

Loot

Boss Rewards

Chopper

  • Experience Points
  • Level-appropriate gear

Captain Madison

  • Experience Points (First fight)
  • Experience Points (Second fight)
  • Level-appropriate gear

Denn the Orcatoothed

Note: In FFXIV Mobile, Poetics are available immediately and can be earned on non-50 jobs, allowing players to work towards funds for Lv50 gear throughout their progression.

Achievements

This duty is associated with the following achievements:

Achievement Description
Template:Achievement icon Discover every location within Sastasha

Lore

A Secret Port Of Call

On the coastline of western La Noscea, carved out of a rocky cliff by the sea's ceaseless thrashing, there weaves a natural network of caverns called the Sastasha Seagrot. Meaning "many shells" in the Sahagin tongue, its name harks back to its former purpose as the beast tribe's gathering grounds.

Rumor holds that, some fifty years past, the pirate king Mistbeard drove out the Sahagin inhabitants, whereupon he built docks for vessel repair and loading, quarters for his crew, and a tavern where they might rest after a hard day's plundering. This port thrived in secret until twenty-two years ago when Mistbeard abruptly vanished, leaving the facilities untended and in disrepair.

At around the time of the Calamity, the Sahagin, desiring a foothold for their conquest of La Noscea, bade their minions reclaim the area. Known as the Serpent Reavers, these villainous pirates came to terrorize the region, vexing Lominsan authorities to no end and earning the Seagrot considerable notoriety.

Denn the Orcatoothed

A renowned warrior of the Sahagin, his path is an allusion to the orca's viciousness and the tenacity with which it paces its prey. Favoring strategy over strength, his was the mind behind the utilization of men to achieve Sahagin ends.

Captain Madison

Formerly the navigator aboard a merchant vessel, Madison orchestrated his own disappearance some ten years ago in order to escape a prodigious gambling debt. Of his trail he left no trace until he reemerged as a member of the newly formed Serpent Reavers. Thriving in the pirating trade, he swiftly climbed to the post of captain, but his failure to defend the Sastasha Seagrot earned him the ire of his Sahagin masters.