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Crafting

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There are eight crafting classes in Final Fantasy XIV Mobile, also known as Disciples of the Hand or DoH, with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as glamours and furniture for future content.

The 8 Disciples of the Hand classes are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.

To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. All players start in Ul'dah regardless of chosen class, but crafting guilds remain in their original cities. If eligible, visit the guild associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides tools.

In addition to crafting, these classes provide additional functions:

  • File:Action.png  Repair (action): To repair any item yourself, you'll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don't have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of Dark Matter is required to do this.
  • File:Action.png  Materia Melding: This likewise requires a certain level in the corresponding crafting class. Players can "Request Meld" from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. In FFXIV Mobile, materia are melded onto specific gear slots within a Job, not the piece of gear itself. This feature is unlocked through the quest Feature QuestWaking the Spirit with a crafting class at level 19.
  • File:Action.png  Desynthesis: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don't have to switch to the class to do this. If the Desynthesis skill is too low compared to the Item Level of the item, its not possible to receive rare items from the drop table, and some equipment can't be desynthesized at all. This feature is unlocked through the quest Feature QuestGone to Pieces with a crafting class at level 30.

Using the class:

  • To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Crystal. (The Soul Crystal equivalent for crafters is acquired through the Specialist System.) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.
  • When you have a crafting class equipped, the CP bar replaces your MP bar.
  • Stores (Gil Vendors, GC Seals, etc.) can be accessed from any location from the menu.
  • Market Board can be accessed from any location from the menu.

Classes

See also: Crafting Log

Carpenter

Guild location: New Gridania.
Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.

Blacksmith

Guild location: Limsa Lominsa Upper Decks.
Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.

Armorer

Guild location: Limsa Lominsa Upper Decks.
Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.

Goldsmith

Guild location: Ul'dah - Steps of Thal.
Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.

Leatherworker

Guild location: Old Gridania.
Leatherworkers prepare hides, pelts and furs from Eorzea's most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.

Weaver

Guild location: Ul'dah - Steps of Thal.
Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.

Alchemist

Guild Location: Ul'dah - Steps of Thal.
Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.

Culinarian

Guild location: Limsa Lominsa Upper Decks.
Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.

Unlike all the other jobs which strongly co-depend (on each other and) on Botany and Mining for their ingredients, the Culinarian strongly co-depends on Botany and Fishing.

Crafting Basics

Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item's recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press Synthesize.

An option is available in the crafting log above an item to bring up the gil vendor purchases for all the required materials on one screen and you can pick how many of each you want and pay the total cost out.

  • Durability - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item's progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.
  • Progress - Progress is the measurement towards the completion of the item. The Craftsmanship attribute dictates progress. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.
  • Quality - Quality is the probability that the item you're making will be a High Quality (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The Control attribute dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a HQ version. For Template:Collectable collectables, the Quality rating will affect the item's Collectability. Some high-end recipes without a HQ version will require a certain Quality rating (usually 100% or very close to it) for the craft to complete at all.
  • CP - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.
  • Tension - Tension is a new Job Gauge unique to FFXIV Mobile that replaces the Condition mechanic. Progress skills move the dial left, and Quality skills move it right. Hitting small colored zones near the ends of the gauge boosts the efficiency of a skill for the other direction, and certain skills can manipulate the gauge.

Bulk Crafting

FFXIV Mobile introduces bulk crafting functionality. Normal crafts can be made in bulk - having enough materials allows you to craft multiple of an item at once with the same Progress/Quality craft. Completing the item and having certain stat requirements enables an automatic craft for that item.

Quick Synthesis

Once you have crafted an item once, you can use Quick Synthesis to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.

Material style items like lumber for Carpenter are only made using Quick Synthesis style crafting, waiting for completion with an optional gil cost to skip to the end.

It is possible for Quick Synthesis to fail, losing materials in the process, but only if the player's Craftsmanship stat is lower than the Craftsmanship Recommended listed in the recipe. There is also a minimal chance of producing a high-quality item using Quick Synthesis. This chance is unaffected by the qualities of the materials. Some recipes, such as expert crafts and current endgame recipes, cannot be quick synthesized.

Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.

Leveling crafters

Crafters gain experience by crafting items, completing crafter quests and turning in quest items. There is a great number of different methods to quickly level crafters. Progress is even faster if experience buffs are applied, such as those from a new world, XP-enhancing equipment, free company buffs or crafter manuals.

Note: Combat Levequests have been removed from FFXIV Mobile, affecting some traditional leveling methods.

Levels 1 to about 25

Levels 25 to 50

Levels 50 to 60

Levels 60 to 70

Levels 70 to 80

Levels 80 to 90

Levels 90 to 100

Advanced Crafting

Crafting Attributes

The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for deliveries.

Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items.

Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.

Crafting Consumables

Experience Boost

Item Duration Buff Effect Source
File:Item.png  Company-issue Engineering Manual 18h Crafter's Grace +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Template:Company seal Company Seals
File:Item.png  Company-issue Engineering Manual II 18h Crafter's Grace +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Template:Company seal Company Seals
File:Item.png  Commercial Engineering Manual 18h Crafter's Grace +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50 & 60 Crafter Class Quests, Purchased from a Scrip Exchange for Template:Scrip Template:Scrip/low-crafter-text
File:Item.png  Revised Engineering Manual 18h Crafter's Grace +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for Template:Scrip Template:Scrip/low-crafter-text
File:Item.png  Squadron Engineering Manual 120m File:Helping hand1.png Helping Hand III +20% Experience earned from synthesis Reward from Squadron Missions
Food 30m Well Fed +3% Experience earned from synthesis Crafted through Culinarian or purchased from vendors