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| '''Jobs''' are an extension of their base [[class]]es and require a [[soul crystal]] to activate. '''A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.''' There are currently 10 regular jobs in the game. | | '''Jobs''' are an extension of their base [[class]]es and require a [[soul crystal]] to activate. '''A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.''' There are currently 10 regular jobs in the game. |
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| Advancing from a class to a job requires you to finish your level 10 [[class quests]] as well as the level 20 [[Main Scenario Quests|Main Scenario Quest]] {{questlink|main|Sylph-management}}??. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player's current class to its corresponding job. | | Advancing from a class to a job requires you to finish your level 10 [[class quests]] as well as the level ?? [[Main Scenario Quests|Main Scenario Quest]] ????. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player's current class to its corresponding job. |
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| '''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character. | | '''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character. |
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| ==Job features== | | ==Job features== |
| * Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. Classes typically gain at most a couple of actions and traits after level 30 until level 50, while jobs will continue gaining actions and traits specific to them. Both classes and jobs have access to the full set of role actions (e.g., {{action icon|Swiftcast}}), however. | | * Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it. |
| * While many actions are acquired through leveling up, some are instead rewarded by [[Job Quests]]. '''It is therefore important to complete these as they become available, or you will be missing critical job actions.'''
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| * Level is shared between job and primary class once that job is unlocked. For example, if you level a [[Summoner]] to 40, then swap over to its base class ([[Arcanist]]), the latter will also be at level 40. Both the base class and its respective job(s) will always be the same level, regardless of which you play as. A side effect of this is that the two jobs that stem from the [[Arcanist]] base class, [[Summoner]] and [[Scholar]], also share a level, so increases in level to either one are also reflected in the other.
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| * With one exception, there exists '''no content after level 30''' oriented towards classes rather than jobs. There is only one level 30 quest that can only be accessed by the base class, not the job it transforms into: {{questlink|side|Unicorn Power}} is only available to Conjurers, not to White Mages, despite being a level 30 quest and only becoming accessible ''after'' the level 30 Conjurer quest.
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| ** Deliberately playing a [[class]] instead of a [[job]] in high-level content is justification for a vote-dismiss under the [https://support.na.square-enix.com/faqarticle.php?id=5382&la=1&kid=68216 Prohibited Activities in Final Fantasy XIV] section "Lethargic behavior."
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| * Hotbar configuration is ''not'' shared between classes and the jobs they transform into.
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| ** Hotbars can, however, be copied between classes and jobs using the <code>/hotbar copy</code> or <code>/chotbar copy</code> commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.
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| == Job chart == | | ==Job chart== |
| This list includes all jobs with their base classes. | | This list includes all jobs with their base classes. |
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| ==History== | | ==History== |
| As a game mechanic, the '''Job system''' is a holdover from [[Patch 1.23b|Legacy]]. When 1.0 first launched, only the base [[class]]es were available in-game. After the change in development leadership in response to the poor release reception, Jobs were added to give the classes a more authentic "Final Fantasy" feel. Job progression during Legacy was kept in the migration to ''[[A Realm Reborn]]'' for characters imported over.
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| Originally, a secondary class was required to unlock each job. With the release of ''[[Stormblood]]'', this is no longer required. Each class can advance to its corresponding job at level 30 regardless of the levels of your other classes.
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| ==Images== | | ==Images== |