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''"Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all."''}} | ''"Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all."''}} | ||
[[File:Class_Command.png|left|link=]] '''Classes''' embody the ''[[wikipedia:Character class|character classes]]'' from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV]]. They offer starting skills and grow into '''[[job]]s''', which further diversifies the player experience. | [[File:Class_Command.png|left|link=]] '''Classes''' embody the ''[[wikipedia:Character class|character classes]]'' from other MMOs, and are the signature of every character in the world of [[Final Fantasy XIV Mobile]]. They offer starting skills and grow into '''[[job]]s''', which further diversifies the player experience. | ||
== Overview == | == Overview == | ||
[[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving | [[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving level 10 in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]]. | ||
'''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available. ''' | '''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.''' Once you obtain and equip a [[soul crystal]], it becomes permanently equipped, and the base class is effectively gone. | ||
'''All players start in [[Ul'dah]] regardless of chosen class.''' Limsa Lominsa and Gridania starting quests are not available in the mobile version. | |||
All adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] (DoW), focusing on physical actions, or a [[#Disciples of Magic|Disciple of Magic]] (DoM), focusing on magical actions. Early on players can take up other classes to diversify their skills, which level independently of each other. '''Players can level all classes and jobs on one character'''. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] (DoL), one who gathers the world's natural resources, or a [[#Disciples of the Hand|Disciple of the Hand]] (DoH), one who uses those resources to craft wares for profit or personal use. Most content in the game, including the [[Main Scenario Quests]], is intended for DoW or DoM combat classes, with crafting and gathering being side activities. | All adventurers begin their journey as either a [[#Disciples of War|Disciple of War]] (DoW), focusing on physical actions, or a [[#Disciples of Magic|Disciple of Magic]] (DoM), focusing on magical actions. Early on players can take up other classes to diversify their skills, which level independently of each other. '''Players can level all classes and jobs on one character'''. If you seek more peaceful pursuits, you may consider becoming a [[#Disciples of the Land|Disciple of the Land]] (DoL), one who gathers the world's natural resources, or a [[#Disciples of the Hand|Disciple of the Hand]] (DoH), one who uses those resources to craft wares for profit or personal use. Most content in the game, including the [[Main Scenario Quests]], is intended for DoW or DoM combat classes, with crafting and gathering being side activities. | ||
'''Crafting and gathering classes are unlocked when your combat class reaches level 10.''' | |||
== Roles == | == Roles == | ||
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Players can start the game as any of these classes '''except Rogue''' (see note below). | Players can start the game as any of these classes '''except Rogue''' (see note below). | ||
When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. | When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.''' | ||
''Please note that equipping the crystal will give the player a prompt to copy over their class hotbars to the job's (with the exception of Scholar, which does not offer this prompt).'' | ''Please note that equipping the crystal will give the player a prompt to copy over their class hotbars to the job's (with the exception of Scholar, which does not offer this prompt).'' | ||
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{| {{STDT|mech1 table}} | {| {{STDT|mech1 table}} | ||
! Class !! Class Code !! Disciple of !! Role !! Starting City !! Weapons !! Armor !! Job !! Job Code | ! Class !! Class Code !! Disciple of !! Role !! Starting City<br>(Mobile) !! Weapons !! Armor !! Job !! Job Code | ||
|- | |- | ||
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD | | {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD | ||
|- | |- | ||
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{ | | {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Marauder's Arm|Greataxes]] || [[Armor#Fending|Fending]] || {{WAR}} [[Warrior]] || WAR | ||
|- | |- | ||
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{ | | {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Lancer's Arm|Polearms]] || [[Armor#Maiming|Maiming]] || {{DRG}} [[Dragoon]] || DRG | ||
|- | |- | ||
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Pugilist's Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK | | {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Pugilist's Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK | ||
|- | |- | ||
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{ | | {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{Uldah|name=yes}} || [[Archer's Arm|Bows]] || [[Armor#Aiming|Aiming]] || {{BRD}} [[Bard]] || BRD | ||
|- | |- | ||
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Two-handed Thaumaturge's Arm|Staves]]<br>[[One-handed Thaumaturge's Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM | | {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Two-handed Thaumaturge's Arm|Staves]]<br>[[One-handed Thaumaturge's Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM | ||
|- | |- | ||
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{ | | {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{Uldah|name=yes}} || [[Two-handed Conjurer's Arm|Canes]]<br>[[One-handed Conjurer's Arm|Wands]]+[[Shields]]* || [[Armor#Healing|Healing]] || {{WHM}} [[White Mage]] || WHM | ||
|- | |- | ||
| {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{ | | {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Arcanist's Grimoire|Books]] || [[Armor#Casting|Casting]]<br>[[Armor#Healing|Healing]] || {{SMN}} [[Summoner]]<br>{{SCH}} [[Scholar]] || SMN<br>SCH | ||
|- | |- | ||
| {{ROG}} [[Rogue]]*** || ROG || War || {{Melee DPS}} Melee DPS || {{ | | {{ROG}} [[Rogue]]*** || ROG || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Rogue's Arm|Daggers]] || [[Armor#Scouting|Scouting]] || {{NIN}} [[Ninja]] || NIN | ||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br> | <nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br> | ||
<nowiki>**</nowiki> Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 10.<br> | <nowiki>**</nowiki> Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 10. '''In FFXIV Mobile, Scholar can be unlocked independently at the Arcanist's Guild reception desk, and Summoner and Scholar no longer share levels.'''<br> | ||
<nowiki>***</nowiki> In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.<br> | <nowiki>***</nowiki> In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.<br> | ||
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Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. '''You cannot begin the game on a job'''. [[Character creation|Characters must be created]] as a base class. Please see the [[job]] article for more information. | Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. '''You cannot begin the game on a job'''. [[Character creation|Characters must be created]] as a base class. Please see the [[job]] article for more information. | ||
====Class Quest Changes==== | |||
'''[[Class Quests]]''' have been condensed to levels 1 through 10 and serve as early content and tutorials along with a source of gear and experience. Completing the Level 10 quest unlocks the associated Class [[Ring]] as a [[glamour]] and makes the [[Soul Crystal]] available. '''[[Guild Teleport Ticket]]s''' have been added to let you get back to your Class Quest NPC immediately upon completing objectives. | |||
=== Crafting and Gathering === | === Crafting and Gathering === | ||
Crafting and gathering classes have access to regular actions, but traits are only available to gatherers. | Crafting and gathering classes have access to regular actions, but traits are only available to gatherers. '''These classes are unlocked when your combat class reaches level 10.''' | ||
{| {{STDT|mech1 table}} | {| {{STDT|mech1 table}} | ||
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|- | |- | ||
|} | |} | ||
* | * There are no [[jobs]] for these classes. The [[Specialist System]] provides the [[Soul Crystal]] equivalent. | ||
* [[Dyes]] can be crafted by any crafting class at level 10 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20. | * [[Dyes]] can be crafted by any crafting class at level 10 or higher. Each class also has a selection of [[Housing Item]] recipes starting around level 20. | ||
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=== Gladiator === | === Gladiator === | ||
[[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]] | [[File:Gladiator_icon.png|link=Gladiator|left|50px|Gladiator icon]] | ||
[[Gladiator]] is a tank class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of [[Ul'dah]]. | [[Gladiator]] is a tank class that specializes in swords and shields. With swords in their main hands and shields in their offhands, gladiators draw the attention of enemies and protect their allies from harm. The Gladiator's Guild is in the desert city of [[Ul'dah]]. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the gladiator must specialize to the [[paladin]] job. | ||
=== Pugilist === | === Pugilist === | ||
[[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]] | [[File:Pugilist_icon.png|link=Pugilist|left|50px|Pugilist icon]] | ||
[[Pugilist]] is a melee DPS class that specializes in hand-to-hand combat. Pugilist's Guild is in the desert city of Ul'dah. | [[Pugilist]] is a melee DPS class that specializes in hand-to-hand combat. Pugilist's Guild is in the desert city of Ul'dah. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the pugilist must specialize to the [[monk]] job. | ||
=== Marauder === | === Marauder === | ||
[[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]] | [[File:Marauder_icon.png|link=Marauder|left|50px|Marauder icon]] | ||
[[Marauder]] is a tank class that specializes in greataxes. The Marauder's Guild is in the marine city of [[Limsa Lominsa]]. | [[Marauder]] is a tank class that specializes in greataxes. The Marauder's Guild is in the marine city of [[Limsa Lominsa]]. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the marauder must specialize to the [[warrior]] job. | ||
=== Lancer === | === Lancer === | ||
[[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]] | [[File:Lancer_icon.png|link=Lancer|left|50px|Lancer icon]] | ||
[[Lancer]] is a melee DPS class that specializes in the use of polearms. The Lancer's Guild is in the forested city of [[Gridania]]. | [[Lancer]] is a melee DPS class that specializes in the use of polearms. The Lancer's Guild is in the forested city of [[Gridania]]. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the lancer must specialize to the [[dragoon]] job. | ||
=== Archer === | === Archer === | ||
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]] | [[File:Archer_icon.png|link=Archer|left|50px|Archer icon]] | ||
[[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. | [[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the archer must specialize to the [[bard]] job. | ||
=== Rogue === | === Rogue === | ||
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=== Conjurer === | === Conjurer === | ||
[[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]] | [[File:Conjurer_icon.png|link=Conjurer|left|50px|Conjurer icon]] | ||
[[Conjurer]] is a healer class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. | [[Conjurer]] is a healer class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the conjurer must specialize to the [[white mage]] job. | ||
Conjurer is the only starting healer available. | Conjurer is the only starting healer available. | ||
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=== Thaumaturge === | === Thaumaturge === | ||
[[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]] | [[File:Thaumaturge_icon.png|link=Thaumaturge|left|50px|Thaumaturge icon]] | ||
[[Thaumaturge]] is a magical ranged DPS class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. | [[Thaumaturge]] is a magical ranged DPS class that specializes in destructive magic of Fire, Blizzard and Thunder. The Thaumaturge's Guild is in the desert city of Ul'dah. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the thaumaturge must specialize to the [[black mage]] job. | ||
=== Arcanist === | === Arcanist === | ||
[[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]] | [[File:Arcanist_icon.png|link=Arcanist|left|50px|Arcanist icon]] | ||
[[Arcanist]] is a magical ranged DPS class with the ability to summon [[carbuncle]] as their companion. The Arcanist's Guild is in the marine city of Limsa Lominsa. | [[Arcanist]] is a magical ranged DPS class with the ability to summon [[carbuncle]] as their companion. The Arcanist's Guild is in the marine city of Limsa Lominsa. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, Arcanist must specialize to the [[summoner]] (DPS) job. '''[[Scholar]] (Healer) can be unlocked independently at the Arcanist's Guild reception desk. Summoner and Scholar no longer share levels.''' | ||
== Disciples of the Hand == | == Disciples of the Hand == | ||
[[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]] | [[File:Disciple of the Hand.png|thumb|[[Disciples of the Hand]]]] | ||
Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. | Crafting classes synthesize useful items such as [[weapons]], [[armor]], [[tools]], [[accessories]], [[meal|food]] and [[medicine|potions]] from basic [[materials]]. '''These classes are unlocked when your combat class reaches level 10.''' | ||
=== Carpenter === | === Carpenter === | ||
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== Disciples of the Land == | == Disciples of the Land == | ||
[[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]] | [[File:Disciple of the Land.png|thumb|[[Disciples of the Land]]]] | ||
Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. | Gathering classes harvest natural resources of [[Eorzea]] such as [[lumber]], [[stone|mineral]] and [[seafood|fish]]. '''These classes are unlocked when your combat class reaches level 10.''' | ||
=== Miner === | === Miner === | ||
[[File:Miner_icon.png|link=Miner|left|50px|Miner icon]] | [[File:Miner_icon.png|link=Miner|left|50px|Miner icon]] |