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[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV's | [[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV Mobile's jobs.|thumb]] | ||
{{stub}} | {{stub}} | ||
'''Jobs''' are an extension of their base [[class]]es and require a [[ | '''Jobs''' are an extension of their base [[class]]es and require a [[job stone]] to activate. '''Once equipped, the job stone cannot be removed, permanently transforming the class into its corresponding job.''' There are currently 10 regular jobs in the game. | ||
Advancing from a class to a job requires you to finish your level 10 [[class quests]] as | Advancing from a class to a job requires you to finish your level 10 [[class quests]]. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Lv10 quest unlocks the associated Class Ring as a glamour and makes the Job Stone available. | ||
'''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character. | '''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character. | ||
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance | Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. | ||
==Job changing== | ==Job changing== | ||
* | * Once you obtain and equip a job stone, it becomes permanently equipped and the base class is effectively gone. | ||
* To switch between jobs, equip | * To switch between jobs, equip the corresponding weapon of the desired job. | ||
* | * Job gearsets can be saved and assigned to a hotbar for convenient switching. | ||
==Job features== | ==Job features== | ||
* Jobs possess | * Jobs possess streamlined actions that maintain the identity and general playstyle of their PC/console counterparts. | ||
* All jobs have access to two universal action buttons: | |||
* **Standard Action Button** - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (e.g., Warrior's becomes Tomahawk). For mages, it provides a reliable instant cast option while moving. | |||
* **Evasive Action Button** - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates Sprint for 4 seconds. Animations vary by job (dashes, rolls, or White Mage's floating movement). | |||
==Class and Job Quests== | |||
* **Class Quests:** Condensed to levels 1-10, providing early tutorials, gear, and experience. Guild Teleport Tickets allow immediate return to your Class Quest NPC after completing objectives. | |||
* **Job Quests:** Begin at Lv35 and continue every 5th level, providing gear, experience, and artifact equipment at Lv45/50 with recolored versions in a coffer at Lv50. | |||
==Special Mobile Features== | |||
* **Arcanist:** Scholar can be unlocked independently at the Arcanist's Guild reception desk. Summoner and Scholar no longer share levels. | |||
* **Mage Casting:** Spells lock at the end of cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with lowest HP. | |||
==Job chart== | ==Job chart== | ||
This list includes all jobs with their base classes. | This list includes all jobs with their base classes for Final Fantasy XIV Mobile. | ||
{| {{STDT|mech1 table}} | {| {{STDT|mech1 table}} | ||
! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Prerequisites | ! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Prerequisites !! Starting<br>Level !! Weapon !! Armor<br>Type !! Accessory<br>Type | ||
|- | |- | ||
| {{GLA}} [[Gladiator]] | | {{GLA}} [[Gladiator]] | ||
Line 29: | Line 39: | ||
| {{Tank}} Tank | | {{Tank}} Tank | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Gladiator's Arm|Swords]] and [[Shield]]s | | [[Gladiator's Arm|Swords]] and [[Shield]]s | ||
Line 40: | Line 50: | ||
| {{Tank}} Tank | | {{Tank}} Tank | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Marauder's Arm|Greataxes]] | | [[Marauder's Arm|Greataxes]] | ||
Line 51: | Line 61: | ||
| {{Melee DPS}} Melee DPS | | {{Melee DPS}} Melee DPS | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Lancer's Arm|Polearms]] | | [[Lancer's Arm|Polearms]] | ||
Line 62: | Line 72: | ||
| {{Melee DPS}} Melee DPS | | {{Melee DPS}} Melee DPS | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Pugilist's Arm|Fist Weapons]] | | [[Pugilist's Arm|Fist Weapons]] | ||
Line 73: | Line 83: | ||
| {{Physical Ranged DPS}} Physical Ranged DPS | | {{Physical Ranged DPS}} Physical Ranged DPS | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Archer's Arm|Bows]] | | [[Archer's Arm|Bows]] | ||
Line 84: | Line 94: | ||
| {{Magic Ranged DPS}} Magical Ranged DPS | | {{Magic Ranged DPS}} Magical Ranged DPS | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Two-handed Thaumaturge's Arm|Staves]] | | [[Two-handed Thaumaturge's Arm|Staves]] | ||
Line 95: | Line 105: | ||
| {{Healer}} Pure Healer | | {{Healer}} Pure Healer | ||
| {{Uldah|name=yes}} | | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Two-handed Conjurer's Arm|Canes]] | | [[Two-handed Conjurer's Arm|Canes]] | ||
Line 106: | Line 116: | ||
| {{Magic Ranged DPS}} Magical Ranged DPS | | {{Magic Ranged DPS}} Magical Ranged DPS | ||
| rowspan="2" | {{Uldah|name=yes}} | | rowspan="2" | {{Uldah|name=yes}} | ||
| | | Complete Lv10 Class Quest | ||
| 1 | | 1 | ||
| [[Arcanist's Grimoire|Grimoires]] | | [[Arcanist's Grimoire|Grimoires]] | ||
Line 115: | Line 125: | ||
| SCH | | SCH | ||
| {{Healer}} Barrier Healer | | {{Healer}} Barrier Healer | ||
| | | Complete Lv10 Class Quest + Scholar unlock quest | ||
| 1 | | 1 | ||
| [[Scholar's Arm|Codices]] | | [[Scholar's Arm|Codices]] | ||
Line 124: | Line 134: | ||
<references> | <references> | ||
<ref name="ACN">{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. In Final Fantasy XIV Mobile, these jobs no longer share levels and Scholar can be unlocked independently at the Arcanist's Guild reception desk.</ref> | |||
<ref name="ACN">{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. | |||
</references> | </references> | ||
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==={{tank|big=y}} [[Tank]]s === | ==={{tank|big=y}} [[Tank]]s === | ||
==== {{PLD}} [[Paladin]] ==== | ==== {{PLD}} [[Paladin]] ==== | ||
Paladins are front-line specialists, | Paladins are front-line specialists in Final Fantasy XIV Mobile, maintaining their defensive and supportive identity while adapted for mobile controls. They utilize streamlined combos through the standard action button and maintain their unique ranged capabilities. The evasive action provides mobility options suited for touch controls. | ||
==== {{WAR}} [[Warrior]] ==== | ==== {{WAR}} [[Warrior]] ==== | ||
Warriors | Warriors in the mobile version continue to wield two-handed axes with simplified but impactful gameplay. Their standard action button handles basic combos and seamlessly transitions to Tomahawk for ranged pulling. The streamlined Beast Gauge system maintains the job's identity while being optimized for mobile play. | ||
==={{healer|big=y}} [[Healer]] === | ==={{healer|big=y}} [[Healer]] === | ||
Healers | Healers in Final Fantasy XIV Mobile benefit from smart targeting systems where single-target heals automatically target the party member with lowest HP when no target is selected. | ||
====Pure healers==== | ====Pure healers==== | ||
"Pure" healers | "Pure" healers focus on direct healing and regeneration effects, with streamlined spell casting for mobile play. | ||
===== {{WHM}} [[White Mage]] ===== | ===== {{WHM}} [[White Mage]] ===== | ||
White Mage | White Mage maintains its straightforward healing approach in the mobile version. The instant cast functionality through the standard action button allows for healing while moving, essential for mobile controls. Their unique floating evasive action adds both style and functionality to repositioning. | ||
====Barrier healers==== | ====Barrier healers==== | ||
"Barrier" healers | "Barrier" healers continue to provide shields and damage mitigation, with abilities adapted for touch screen precision. | ||
===== {{SCH}} [[Scholar]] ===== | ===== {{SCH}} [[Scholar]] ===== | ||
Scholars | Scholars in Final Fantasy XIV Mobile can now be unlocked independently from Summoner at the Arcanist's Guild. They maintain their fairy companion and barrier-based healing style, with streamlined pet controls suitable for mobile gameplay. The two jobs no longer share levels, allowing players to progress each independently. | ||
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] === | ==={{Melee DPS|big=y}} [[DPS|Melee DPS]] === | ||
Melee DPS jobs | Melee DPS jobs utilize the standard action button for basic combos, which automatically converts to ranged attacks at appropriate distances, solving common mobile control challenges with target engagement. | ||
==== {{MNK}} [[Monk]] ==== | ==== {{MNK}} [[Monk]] ==== | ||
Monks | Monks retain their fast-paced combat style with simplified form management through the standard action system. The mobile version streamlines positional requirements while maintaining the job's agile identity through the evasive action system. | ||
==== {{DRG}} [[Dragoon]] ==== | ==== {{DRG}} [[Dragoon]] ==== | ||
Dragoons | Dragoons continue their iconic jumping attacks with controls optimized for mobile play. The standard action button handles their combo system while special jump abilities are easily accessible through the streamlined mobile interface. | ||
==== {{BRD}} [[Bard]] ==== | ==== {{BRD}} [[Bard]] ==== | ||
Bards | Bards maintain their mobility advantage in the mobile version, with song rotations simplified for touch controls. Their support capabilities remain intact while bow attacks flow smoothly through the standard action system. | ||
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] === | ==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] === | ||
Magical Ranged DPS jobs | Magical Ranged DPS jobs benefit from the mobile casting system where spells lock at the end of cast bars and automatically retarget if the original target dies, reducing casting interruptions common in mobile play. | ||
==== {{BLM}} [[Black Mage]] ==== | ==== {{BLM}} [[Black Mage]] ==== | ||
Black Mages | Black Mages retain their powerful elemental magic with the Astral Fire/Umbral Ice system adapted for mobile. The standard action button provides instant cast options for movement phases, addressing one of the job's traditional challenges in a mobile-friendly way. | ||
==== {{SMN}} [[Summoner]] ==== | ==== {{SMN}} [[Summoner]] ==== | ||
Summoners | Summoners in Final Fantasy XIV Mobile now level independently from Scholar. They maintain their primal summoning identity with streamlined pet controls and rotation suitable for mobile gameplay. The casting improvements particularly benefit Summoner's mix of instant and cast-time abilities. | ||
==History== | ==History== | ||
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[[Category:Jobs|*]] | [[Category:Jobs|*]] | ||
[[Category:Final Fantasy XIV Mobile]] |
Revision as of 13:27, 23 June 2025

Jobs are an extension of their base classes and require a job stone to activate. Once equipped, the job stone cannot be removed, permanently transforming the class into its corresponding job. There are currently 10 regular jobs in the game.
Advancing from a class to a job requires you to finish your level 10 class quests. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Lv10 quest unlocks the associated Class Ring as a glamour and makes the Job Stone available.
Jobs are not mutually exclusive. Given enough time, one can level all classes and jobs on a single character.
Similar to classes, each job represents one specific role: tank,
healer, or
DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs.
Job changing
- Once you obtain and equip a job stone, it becomes permanently equipped and the base class is effectively gone.
- To switch between jobs, equip the corresponding weapon of the desired job.
- Job gearsets can be saved and assigned to a hotbar for convenient switching.
Job features
- Jobs possess streamlined actions that maintain the identity and general playstyle of their PC/console counterparts.
- All jobs have access to two universal action buttons:
* **Standard Action Button** - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (e.g., Warrior's becomes Tomahawk). For mages, it provides a reliable instant cast option while moving. * **Evasive Action Button** - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates Sprint for 4 seconds. Animations vary by job (dashes, rolls, or White Mage's floating movement).
Class and Job Quests
- **Class Quests:** Condensed to levels 1-10, providing early tutorials, gear, and experience. Guild Teleport Tickets allow immediate return to your Class Quest NPC after completing objectives.
- **Job Quests:** Begin at Lv35 and continue every 5th level, providing gear, experience, and artifact equipment at Lv45/50 with recolored versions in a coffer at Lv50.
Special Mobile Features
- **Arcanist:** Scholar can be unlocked independently at the Arcanist's Guild reception desk. Summoner and Scholar no longer share levels.
- **Mage Casting:** Spells lock at the end of cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with lowest HP.
Job chart
This list includes all jobs with their base classes for Final Fantasy XIV Mobile.
Base Class (Level 1-10) |
Job (Level 10+) |
Code | Role | Starting Location |
Prerequisites | Starting Level |
Weapon | Armor Type |
Accessory Type |
---|---|---|---|---|---|---|---|---|---|
![]() |
![]() |
PLD | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Swords and Shields | Fending | Fending |
![]() |
![]() |
WAR | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Greataxes | Fending | Fending |
![]() |
![]() |
DRG | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Polearms | Maiming | Slaying |
![]() |
![]() |
MNK | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Fist Weapons | Striking | Slaying |
![]() |
![]() |
BRD | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Bows | Aiming | Aiming |
![]() |
![]() |
BLM | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Staves | Casting | Casting |
![]() |
![]() |
WHM | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Canes | Healing | Healing |
![]() |
![]() |
SMN | ![]() |
![]() |
Complete Lv10 Class Quest | 1 | Grimoires | Casting | Casting |
![]() |
SCH | ![]() |
Complete Lv10 Class Quest + Scholar unlock quest | 1 | Codices | Healing | Healing |
- ↑
Summoner and
Scholar are both based on
Arcanist. In Final Fantasy XIV Mobile, these jobs no longer share levels and Scholar can be unlocked independently at the Arcanist's Guild reception desk.
Jobs
Tanks
Paladin
Paladins are front-line specialists in Final Fantasy XIV Mobile, maintaining their defensive and supportive identity while adapted for mobile controls. They utilize streamlined combos through the standard action button and maintain their unique ranged capabilities. The evasive action provides mobility options suited for touch controls.
Warrior
Warriors in the mobile version continue to wield two-handed axes with simplified but impactful gameplay. Their standard action button handles basic combos and seamlessly transitions to Tomahawk for ranged pulling. The streamlined Beast Gauge system maintains the job's identity while being optimized for mobile play.
Healer
Healers in Final Fantasy XIV Mobile benefit from smart targeting systems where single-target heals automatically target the party member with lowest HP when no target is selected.
Pure healers
"Pure" healers focus on direct healing and regeneration effects, with streamlined spell casting for mobile play.
White Mage
White Mage maintains its straightforward healing approach in the mobile version. The instant cast functionality through the standard action button allows for healing while moving, essential for mobile controls. Their unique floating evasive action adds both style and functionality to repositioning.
Barrier healers
"Barrier" healers continue to provide shields and damage mitigation, with abilities adapted for touch screen precision.
Scholar
Scholars in Final Fantasy XIV Mobile can now be unlocked independently from Summoner at the Arcanist's Guild. They maintain their fairy companion and barrier-based healing style, with streamlined pet controls suitable for mobile gameplay. The two jobs no longer share levels, allowing players to progress each independently.
Melee DPS
Melee DPS jobs utilize the standard action button for basic combos, which automatically converts to ranged attacks at appropriate distances, solving common mobile control challenges with target engagement.
Monk
Monks retain their fast-paced combat style with simplified form management through the standard action system. The mobile version streamlines positional requirements while maintaining the job's agile identity through the evasive action system.
Dragoon
Dragoons continue their iconic jumping attacks with controls optimized for mobile play. The standard action button handles their combo system while special jump abilities are easily accessible through the streamlined mobile interface.
Bard
Bards maintain their mobility advantage in the mobile version, with song rotations simplified for touch controls. Their support capabilities remain intact while bow attacks flow smoothly through the standard action system.
Magical Ranged DPS
Magical Ranged DPS jobs benefit from the mobile casting system where spells lock at the end of cast bars and automatically retarget if the original target dies, reducing casting interruptions common in mobile play.
Black Mage
Black Mages retain their powerful elemental magic with the Astral Fire/Umbral Ice system adapted for mobile. The standard action button provides instant cast options for movement phases, addressing one of the job's traditional challenges in a mobile-friendly way.
Summoner
Summoners in Final Fantasy XIV Mobile now level independently from Scholar. They maintain their primal summoning identity with streamlined pet controls and rotation suitable for mobile gameplay. The casting improvements particularly benefit Summoner's mix of instant and cast-time abilities.