Copperbell Mines: Difference between revisions
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Created page with "{{Duty infobox | description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of..." |
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| description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires - thralls of the lost Thorne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness. | | description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires - thralls of the lost Thorne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness. | ||
| type = dungeon | | type = dungeon | ||
| level = | | level = 10 | ||
| ilvl = | | ilvl = | ||
| level-sync = | | level-sync = ?? | ||
| size = light | | size = light | ||
| time-limit = 90 | | time-limit = 90 | ||
| duty-finder = | | duty-finder = | ||
| roulette = | | roulette = | ||
| | | tomestones = ??? poetics | ||
| entrance = Western Thanalan | | entrance = Western Thanalan | ||
| entrance-coordinates = 27, 17 | | entrance-coordinates = 27, 17 | ||
| req-quest = Into a Copper Hell | | req-quest = Into a Copper Hell | ||
| modes = | | modes = | ||
| patch = | | patch = 1.0 | ||
| release = | | release = | ||
}} | }} | ||
==Changes from the [[ffxiv:Copperbell Mines|Original Version]]== | |||
*'''Firesands''' (six-onze pinches of firesand as explosive ammo needed to clear debris) are removed. | |||
==Objectives== | ==Objectives== | ||
#Clear Shaft B4 of rubble: 0/1 | #Clear Shaft B4 of rubble: 0/1 | ||
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==Walkthrough== | ==Walkthrough== | ||
In the first room of enemies, defeat them and pick up the '''Tiny Key''' needed to unlock the '''Sealed Blasting Door'''. Pull the '''Lift Lever''' in the next room and ride the lift down. | In the first room of enemies, defeat them and pick up the '''Tiny Key''' needed to unlock the '''Sealed Blasting Door'''. Pull the '''Lift Lever''' in the next room and ride the lift down. | ||
The next area consists of a narrow path with two branches. These are generally ignored and do not contain any bonus treasure coffers. Unlike in most dungeons, any aggroed enemies will "de-aggro" if they are pulled to a long enough distance from where they originally spawned. ''Therefore, it is possible to pull all enemies in this corridor until the room before the first boss, with limited risk''. This should be communicated beforehand however, and is not recommended for inexperienced tanks or healers. | The next area consists of a narrow path with two branches. These are generally ignored and do not contain any bonus treasure coffers. Unlike in most dungeons, any aggroed enemies will "de-aggro" if they are pulled to a long enough distance from where they originally spawned. ''Therefore, it is possible to pull all enemies in this corridor until the room before the first boss, with limited risk''. This should be communicated beforehand however, and is not recommended for inexperienced tanks or healers. | ||
Defeat '''[[Kottos]]''', the first boss, pick up the Tiny Key, and open the door. Ride the lift down at the end of the passage. | Defeat '''[[Kottos]]''', the first boss, pick up the Tiny Key, and open the door. Ride the lift down at the end of the passage. | ||
Proceed through the next room and to the final boss, '''[[Gyges the Great]]'''. Note that not all enemies need to be aggroed. | Proceed through the next room and to the final boss, '''[[Gyges the Great]]'''. Note that not all enemies need to be aggroed. |