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[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV's original jobs.|thumb]]
==Overview==
[[File:Final_Fantasy_XIV_classes.jpeg|With the ''A Realm Reborn'' additions.|thumb]]
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV Mobile's jobs.|thumb]]
{{stub}}
'''Jobs''' are an extension of their base [[class]]es and require a [[soul crystal]] to activate. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.''' There are currently 10 regular jobs in the game.
'''Jobs''' are an extension of their base [[class]]es and require a [[soul crystal]] to activate. '''A job is a strict upgrade to its class, which means there is no reason to keep using the class once the job is available.''' There are currently 10 regular jobs in the game.


Advancing from a class to a job requires you to finish your level 10 [[class quests]] as well as the level ?? [[Main Scenario Quests|Main Scenario Quest]] ????. The subsequent [[job quest]] will reward a soul crystal that can be equipped via the [[Armory Chest]] to transform the player's current class to its corresponding job.
Advancing from a class to a job requires you to finish your level 10 [[class quests]]. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Level 10 quest unlocks the associated Class [[Ring]] as a [[glamour]] and makes the Soul Crystal available.


'''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character.
'''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character.
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Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide.
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide.


==Job changing==
==Job Changing==
* To switch to a job from its corresponding class, equip its soul crystal. Returning to a base class works similarly by unequipping the soul crystal.
* Once you obtain and equip a soul crystal, it becomes permanently equipped, and the base class is effectively gone.
* To switch between jobs, equip its corresponding weapon. Jobs that have classes will also need the respective soul crystal equipped.  
* To switch between jobs, equip the corresponding weapon of the desired job.
* Similar to classes, job gearsets can be saved and assigned to a hotbar for convenient switching.
* Job gearsets can be saved and assigned to a hotbar for convenient switching.


==Job features==
==Job Features==
* Jobs possess all of the actions and traits of the base class and have a large number of additional actions and traits on top of it.
[[File:Final_Fantasy_XIV_classes.jpeg|FFXIV Mobile job system.|thumb]]
* Jobs possess streamlined [[actions]] that maintain the identity and general playstyle of their PC/console counterparts.
* All players start in [[Ul'dah]] regardless of chosen class. [[Limsa Lominsa]] and [[Gridania]] starting quests are not available in the mobile version.
* '''[[Arcanist]]''': [[Scholar]] can be unlocked independently at the [[Arcanist's Guild]] reception desk. [[Summoner]] and [[Scholar]] no longer share levels.
* All jobs have access to two universal action buttons:
** '''[[Standard Action Button]]''' - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (for example [[Warrior]]'s becomes [[Tomahawk]]). For mages, it provides a reliable instant cast option while moving.
** '''[[Evasive Action Button]]''' - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates [[Sprint]] for 4 seconds. Animations vary by job (dashes, rolls or [[White Mage]]'s floating movement).
* '''Casting Magic''' - Spells lock at the end of the cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with the lowest [[HP]].


==Job chart==
==Class and Job Quests==
* '''[[Class Quests]]''' - Condensed to levels 1 - 10, providing early tutorials, [[gear]], and [[experience]]. [[Guild Teleport Ticket]]s allow immediate return to your Class Quest NPC after completing objectives.
* '''[[Job Quests]]''' - Begin at Level 35 and continue every 5th level, providing gear, experience, and [[artifact armor]] at Level 45/50 with recolored versions in a coffer at Level 50.
 
==Jobs Chart==
This list includes all jobs with their base classes.
This list includes all jobs with their base classes.


{| {{STDT|mech1 table}}
{| {{STDT|mech1 table}}
! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Prerequisites<ref name="combat" /> !! Starting<br>Level !! Weapon !! Armor<br>Type !! Accessory<br>Type  
! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Guild<br>Location !! Prerequisites<ref name="combat" /> !! Starting<br>Level !! Weapon !! Armor<br>Type !! Accessory<br>Type  
|-
|-
| {{GLA}} [[Gladiator]]
| {{GLA}} [[Gladiator]]
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| PLD
| PLD
| {{Tank}} Tank
| {{Tank}} Tank
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| —
| —
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| {{Tank}} Tank
| {{Tank}} Tank
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Limsa Lominsa|name=yes}}
| —
| —
| 1
| 1
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| {{Melee DPS}} Melee DPS
| {{Melee DPS}} Melee DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Gridania|name=yes}}
| —
| —
| 1
| 1
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| MNK
| MNK
| {{Melee DPS}} Melee DPS
| {{Melee DPS}} Melee DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| —
| —
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| {{Physical Ranged DPS}} Physical Ranged DPS
| {{Physical Ranged DPS}} Physical Ranged DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Gridania|name=yes}}
| —
| —
| 1
| 1
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| BLM
| BLM
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| —
| —
| 1
| 1
| [[Two-handed Thaumaturge's Arm|Staves]] or [[One-handed Thaumaturge's Arm|Scepters]] and [[Shield]]s<ref name="shield"/>
| [[Two-handed Thaumaturge's Arm|Staves]]
| [[Armor#Casting|Casting]]
| [[Armor#Casting|Casting]]
| Casting
| Casting
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| {{Healer}} Pure Healer
| {{Healer}} Pure Healer
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Gridania|name=yes}}
| —
| —
| 1
| 1
| [[Two-handed Conjurer's Arm|Canes]] or [[One-handed Conjurer's Arm|Wands]] and [[Shield]]s<ref name="shield"/>
| [[Two-handed Conjurer's Arm|Canes]]
| [[Armor#Healing|Healing]]
| [[Armor#Healing|Healing]]
| Healing
| Healing
|-
|-
| rowspan="2" | {{ACN}} [[Arcanist]] <ref name="ACN"/>
| {{ACN}} [[Arcanist]] <ref name="ACN"/>
| {{SMN}} '''[[Summoner]]'''
| {{SMN}} '''[[Summoner]]'''
| SMN
| SMN
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Magic Ranged DPS}} Magical Ranged DPS
| rowspan="2" | {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| {{Limsa Lominsa|name=yes}}
| —
| —
| 1
| 1
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| Casting
| Casting
|-  
|-  
| —
| {{SCH}} '''[[Scholar]]'''
| {{SCH}} '''[[Scholar]]'''
| SCH
| SCH
| {{Healer}} Barrier Healer
| {{Healer}} Barrier Healer
| {{Uldah|name=yes}}
| {{Limsa Lominsa|name=yes}}<ref name="ACN"/>
| —
| —
| 1
| 1
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<references>
<references>
<ref name="combat">If a job has no base class, then it requires reaching the indicated level in ''any'' [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job).</ref>
<ref name="combat">If a job has no base class, then it requires reaching the indicated level in ''any'' [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job).</ref>
<ref name="ACN">{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. That means that Summoner and Scholar share levels with each other.</ref>
<ref name="ACN">In Final Fantasy XIV Mobile, {{SMN}}Summoner and {{SCH}}Scholar no longer share levels. Only Summoner is based on {{ACN}}Arcanist. Scholar can be unlocked independently at the Arcanist's Guild reception desk.</ref>
<ref name="shield">{{BLM}}Black Mage and {{WHM}}White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield. However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed. This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to {{GLA}}[[Gladiator]] as preparation for the addition of {{PLD}}[[Paladin]] in [[Patch 1.23b|Patch 1.21]].</ref>
</references>
</references>


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===== {{WHM}} [[White Mage]] =====
===== {{WHM}} [[White Mage]] =====
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action that allows them to quickly dash forward.
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action through the [[Evasive Action Button]] that allows them to quickly float forward.


====Barrier healers====
====Barrier healers====
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Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.


==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===
==== {{BRD}} [[Bard]] ====
==== {{BRD}} [[Bard]] ====
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, some of the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, some of the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.