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==Overview==
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV Mobile's jobs.|thumb]]
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV Mobile's jobs.|thumb]]
{{stub}}
'''Jobs''' are an extension of their base [[class]]es and require a [[soul crystal]] to activate. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.''' There are currently 10 regular jobs in the game.
'''Jobs''' are an extension of their base [[class]]es and require a [[job stone]] to activate. '''Once equipped, the job stone cannot be removed, permanently transforming the class into its corresponding job.''' There are currently 10 regular jobs in the game.


Advancing from a class to a job requires you to finish your level 10 [[class quests]]. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Lv10 quest unlocks the associated Class Ring as a glamour and makes the Job Stone available.
Advancing from a class to a job requires you to finish your level 10 [[class quests]]. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Level 10 quest unlocks the associated Class [[Ring]] as a [[glamour]] and makes the Soul Crystal available.


'''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character.
'''Jobs are not mutually exclusive.''' Given enough time, one can level all classes and jobs on a single character.


Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs.
Similar to classes, each job represents one specific [[role]]: {{Tank}} tank, {{Healer}} healer, or {{Dps}} DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide.


==Job changing==
==Job Changing==
* Once you obtain and equip a job stone, it becomes permanently equipped and the base class is effectively gone.
* Once you obtain and equip a soul crystal, it becomes permanently equipped, and the base class is effectively gone.
* To switch between jobs, equip the corresponding weapon of the desired job.
* To switch between jobs, equip the corresponding weapon of the desired job.
* Job gearsets can be saved and assigned to a hotbar for convenient switching.
* Job gearsets can be saved and assigned to a hotbar for convenient switching.


==Job features==
==Job Features==
* Jobs possess streamlined actions that maintain the identity and general playstyle of their PC/console counterparts.
[[File:Final_Fantasy_XIV_classes.jpeg|FFXIV Mobile job system.|thumb]]
* Jobs possess streamlined [[actions]] that maintain the identity and general playstyle of their PC/console counterparts.
* All players start in [[Ul'dah]] regardless of chosen class. [[Limsa Lominsa]] and [[Gridania]] starting quests are not available in the mobile version.
* '''[[Arcanist]]''': [[Scholar]] can be unlocked independently at the [[Arcanist's Guild]] reception desk. [[Summoner]] and [[Scholar]] no longer share levels.
* All jobs have access to two universal action buttons:
* All jobs have access to two universal action buttons:
  * **Standard Action Button** - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (e.g., Warrior's becomes Tomahawk). For mages, it provides a reliable instant cast option while moving.
** '''[[Standard Action Button]]''' - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (for example [[Warrior]]'s becomes [[Tomahawk]]). For mages, it provides a reliable instant cast option while moving.
  * **Evasive Action Button** - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates Sprint for 4 seconds. Animations vary by job (dashes, rolls, or White Mage's floating movement).
** '''[[Evasive Action Button]]''' - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates [[Sprint]] for 4 seconds. Animations vary by job (dashes, rolls or [[White Mage]]'s floating movement).
* '''Casting Magic''' - Spells lock at the end of the cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with the lowest [[HP]].


==Class and Job Quests==
==Class and Job Quests==
* **Class Quests:** Condensed to levels 1-10, providing early tutorials, gear, and experience. Guild Teleport Tickets allow immediate return to your Class Quest NPC after completing objectives.
* '''[[Class Quests]]''' - Condensed to levels 1 - 10, providing early tutorials, [[gear]], and [[experience]]. [[Guild Teleport Ticket]]s allow immediate return to your Class Quest NPC after completing objectives.
* **Job Quests:** Begin at Lv35 and continue every 5th level, providing gear, experience, and artifact equipment at Lv45/50 with recolored versions in a coffer at Lv50.
* '''[[Job Quests]]''' - Begin at Level 35 and continue every 5th level, providing gear, experience, and [[artifact armor]] at Level 45/50 with recolored versions in a coffer at Level 50.


==Special Mobile Features==
==Jobs Chart==
* **Arcanist:** Scholar can be unlocked independently at the Arcanist's Guild reception desk. Summoner and Scholar no longer share levels.
This list includes all jobs with their base classes.
* **Mage Casting:** Spells lock at the end of cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with lowest HP.
 
==Job chart==
This list includes all jobs with their base classes for Final Fantasy XIV Mobile.


{| {{STDT|mech1 table}}
{| {{STDT|mech1 table}}
! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Prerequisites !! Starting<br>Level !! Weapon !! Armor<br>Type !! Accessory<br>Type  
! Base Class<br>(Level 1-10) !! Job<br>(Level 10+) !! Code !! Role !! Starting<br>Location !! Guild<br>Location !! Prerequisites<ref name="combat" /> !! Starting<br>Level !! Weapon !! Armor<br>Type !! Accessory<br>Type  
|-
|-
| {{GLA}} [[Gladiator]]
| {{GLA}} [[Gladiator]]
Line 39: Line 39:
| {{Tank}} Tank
| {{Tank}} Tank
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Uldah|name=yes}}
| —
| 1
| 1
| [[Gladiator's Arm|Swords]] and [[Shield]]s
| [[Gladiator's Arm|Swords]] and [[Shield]]s
Line 50: Line 51:
| {{Tank}} Tank
| {{Tank}} Tank
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Limsa Lominsa|name=yes}}
| —
| 1
| 1
| [[Marauder's Arm|Greataxes]]
| [[Marauder's Arm|Greataxes]]
Line 61: Line 63:
| {{Melee DPS}} Melee DPS
| {{Melee DPS}} Melee DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Gridania|name=yes}}
| —
| 1
| 1
| [[Lancer's Arm|Polearms]]
| [[Lancer's Arm|Polearms]]
Line 72: Line 75:
| {{Melee DPS}} Melee DPS
| {{Melee DPS}} Melee DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Uldah|name=yes}}
| —
| 1
| 1
| [[Pugilist's Arm|Fist Weapons]]
| [[Pugilist's Arm|Fist Weapons]]
Line 83: Line 87:
| {{Physical Ranged DPS}} Physical Ranged DPS
| {{Physical Ranged DPS}} Physical Ranged DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Gridania|name=yes}}
| —
| 1
| 1
| [[Archer's Arm|Bows]]
| [[Archer's Arm|Bows]]
Line 94: Line 99:
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Uldah|name=yes}}
| —
| 1
| 1
| [[Two-handed Thaumaturge's Arm|Staves]]
| [[Two-handed Thaumaturge's Arm|Staves]]
Line 105: Line 111:
| {{Healer}} Pure Healer
| {{Healer}} Pure Healer
| {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Gridania|name=yes}}
| —
| 1
| 1
| [[Two-handed Conjurer's Arm|Canes]]
| [[Two-handed Conjurer's Arm|Canes]]
Line 111: Line 118:
| Healing
| Healing
|-
|-
| rowspan="2" | {{ACN}} [[Arcanist]] <ref name="ACN"/>
| {{ACN}} [[Arcanist]] <ref name="ACN"/>
| {{SMN}} '''[[Summoner]]'''
| {{SMN}} '''[[Summoner]]'''
| SMN
| SMN
| {{Magic Ranged DPS}} Magical Ranged DPS
| {{Magic Ranged DPS}} Magical Ranged DPS
| rowspan="2" | {{Uldah|name=yes}}
| {{Uldah|name=yes}}
| Complete Lv10 Class Quest
| {{Limsa Lominsa|name=yes}}
|
| 1
| 1
| [[Arcanist's Grimoire|Grimoires]]
| [[Arcanist's Grimoire|Grimoires]]
Line 122: Line 130:
| Casting
| Casting
|-  
|-  
| —
| {{SCH}} '''[[Scholar]]'''
| {{SCH}} '''[[Scholar]]'''
| SCH
| SCH
| {{Healer}} Barrier Healer
| {{Healer}} Barrier Healer
| Complete Lv10 Class Quest + Scholar unlock quest
| {{Uldah|name=yes}}
| {{Limsa Lominsa|name=yes}}<ref name="ACN"/>
| —
| 1
| 1
| [[Scholar's Arm|Codices]]
| [[Scholar's Arm|Codices]]
Line 134: Line 145:


<references>
<references>
<ref name="ACN">{{SMN}}Summoner and {{SCH}}Scholar are both based on {{ACN}}Arcanist. In Final Fantasy XIV Mobile, these jobs no longer share levels and Scholar can be unlocked independently at the Arcanist's Guild reception desk.</ref>
<ref name="combat">If a job has no base class, then it requires reaching the indicated level in ''any'' [[Disciple of War]] or [[Disciple of Magic|Magic]] (i.e. any combat job).</ref>
<ref name="ACN">In Final Fantasy XIV Mobile, {{SMN}}Summoner and {{SCH}}Scholar no longer share levels. Only Summoner is based on {{ACN}}Arcanist. Scholar can be unlocked independently at the Arcanist's Guild reception desk.</ref>
</references>
</references>


Line 141: Line 153:
==={{tank|big=y}}  [[Tank]]s ===
==={{tank|big=y}}  [[Tank]]s ===
==== {{PLD}} [[Paladin]] ====
==== {{PLD}} [[Paladin]] ====
Paladins are front-line specialists in Final Fantasy XIV Mobile, maintaining their defensive and supportive identity while adapted for mobile controls. They utilize streamlined combos through the standard action button and maintain their unique ranged capabilities. The evasive action provides mobility options suited for touch controls.
Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks' one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities.


==== {{WAR}} [[Warrior]] ====
==== {{WAR}} [[Warrior]] ====
Warriors in the mobile version continue to wield two-handed axes with simplified but impactful gameplay. Their standard action button handles basic combos and seamlessly transitions to Tomahawk for ranged pulling. The streamlined Beast Gauge system maintains the job's identity while being optimized for mobile play.
Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This "invulnerability" also has the shortest recast timer among all tank invulnerabilities. Warrior's simplicity but high survivability makes it a good tank for beginners.


==={{healer|big=y}} [[Healer]] ===
==={{healer|big=y}} [[Healer]] ===
Healers in Final Fantasy XIV Mobile benefit from smart targeting systems where single-target heals automatically target the party member with lowest HP when no target is selected.
Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same [[List of healer actions|role actions]].


====Pure healers====
====Pure healers====
"Pure" healers focus on direct healing and regeneration effects, with streamlined spell casting for mobile play.
"Pure" healers have access to higher healing output in response to damage and stronger healing-over-time abilities.


===== {{WHM}} [[White Mage]] =====
===== {{WHM}} [[White Mage]] =====
White Mage maintains its straightforward healing approach in the mobile version. The instant cast functionality through the standard action button allows for healing while moving, essential for mobile controls. Their unique floating evasive action adds both style and functionality to repositioning.
White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action through the [[Evasive Action Button]] that allows them to quickly float forward.


====Barrier healers====
====Barrier healers====
"Barrier" healers continue to provide shields and damage mitigation, with abilities adapted for touch screen precision.
"Barrier" healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.


===== {{SCH}} [[Scholar]] =====
===== {{SCH}} [[Scholar]] =====
Scholars in Final Fantasy XIV Mobile can now be unlocked independently from Summoner at the Arcanist's Guild. They maintain their fairy companion and barrier-based healing style, with streamlined pet controls suitable for mobile gameplay. The two jobs no longer share levels, allowing players to progress each independently.
Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield to augment their allies' defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members' healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.


==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===
==={{Melee DPS|big=y}} [[DPS|Melee DPS]] ===
Melee DPS jobs utilize the standard action button for basic combos, which automatically converts to ranged attacks at appropriate distances, solving common mobile control challenges with target engagement.
Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.


==== {{MNK}} [[Monk]] ====
==== {{MNK}} [[Monk]] ====
Monks retain their fast-paced combat style with simplified form management through the standard action system. The mobile version streamlines positional requirements while maintaining the job's agile identity through the evasive action system.
Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a "form" system that allows usage of specific weaponskills depending on the monk's form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses. They also possess an action that temporarily increases healing received to all allies in range.


==== {{DRG}} [[Dragoon]] ====
==== {{DRG}} [[Dragoon]] ====
Dragoons continue their iconic jumping attacks with controls optimized for mobile play. The standard action button handles their combo system while special jump abilities are easily accessible through the streamlined mobile interface.
Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.


==={{Physical Ranged DPS|big=y}} [[DPS|Physical Ranged DPS]] ===
==== {{BRD}} [[Bard]] ====
==== {{BRD}} [[Bard]] ====
Bards maintain their mobility advantage in the mobile version, with song rotations simplified for touch controls. Their support capabilities remain intact while bow attacks flow smoothly through the standard action system.
Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, some of the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.


==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===
==={{Magical Ranged DPS|big=y}} [[DPS|Magical Ranged DPS]] ===
Magical Ranged DPS jobs benefit from the mobile casting system where spells lock at the end of cast bars and automatically retarget if the original target dies, reducing casting interruptions common in mobile play.
Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. Some Magical Ranged DPS jobs provide good party utility. Summoner can even resurrect fallen allies during battle.


==== {{BLM}} [[Black Mage]] ====
==== {{BLM}} [[Black Mage]] ====
Black Mages retain their powerful elemental magic with the Astral Fire/Umbral Ice system adapted for mobile. The standard action button provides instant cast options for movement phases, addressing one of the job's traditional challenges in a mobile-friendly way.
Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.


==== {{SMN}} [[Summoner]] ====
==== {{SMN}} [[Summoner]] ====
Summoners in Final Fantasy XIV Mobile now level independently from Scholar. They maintain their primal summoning identity with streamlined pet controls and rotation suitable for mobile gameplay. The casting improvements particularly benefit Summoner's mix of instant and cast-time abilities.
Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have a straightforward damage rotation. Summoner is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.


==History==
==History==
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[[Category:Jobs|*]]
[[Category:Jobs|*]]
[[Category:Final Fantasy XIV Mobile]]

Latest revision as of 16:51, 23 June 2025

Overview

Final Fantasy XIV Mobile's jobs.

Jobs are an extension of their base classes and require a soul crystal to activate. Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job. There are currently 10 regular jobs in the game.

Advancing from a class to a job requires you to finish your level 10 class quests. Class Quests have been condensed to levels 1 through 10, serving as early content and tutorials while providing gear and experience. Completing the Level 10 quest unlocks the associated Class Ring as a glamour and makes the Soul Crystal available.

Jobs are not mutually exclusive. Given enough time, one can level all classes and jobs on a single character.

Similar to classes, each job represents one specific role: tank, healer, or DPS. Jobs of the same role are balanced to provide roughly the same level of combat performance at the level cap. While all content in the game can be completed with any job as long as role composition requirements are met, some forms of content may favor specific jobs. In addition, jobs differ from one another in their playing style (e.g. melee vs. ranged damage) and in the balance of damage, utility, and party buffs they provide.

Job Changing

  • Once you obtain and equip a soul crystal, it becomes permanently equipped, and the base class is effectively gone.
  • To switch between jobs, equip the corresponding weapon of the desired job.
  • Job gearsets can be saved and assigned to a hotbar for convenient switching.

Job Features

FFXIV Mobile job system.
  • Jobs possess streamlined actions that maintain the identity and general playstyle of their PC/console counterparts.
  • All players start in Ul'dah regardless of chosen class. Limsa Lominsa and Gridania starting quests are not available in the mobile version.
  • Arcanist: Scholar can be unlocked independently at the Arcanist's Guild reception desk. Summoner and Scholar no longer share levels.
  • All jobs have access to two universal action buttons:
    • Standard Action Button - The large button with iconic relic weapon design serves as a basic combo (1-2-3 for melee classes). For melee jobs, it transforms into a ranged attack at certain distances (for example Warrior's becomes Tomahawk). For mages, it provides a reliable instant cast option while moving.
    • Evasive Action Button - Located beneath the standard action, this movement skill provides quick repositioning every 15 seconds and activates Sprint for 4 seconds. Animations vary by job (dashes, rolls or White Mage's floating movement).
  • Casting Magic - Spells lock at the end of the cast bars. If a target dies during casting, the spell automatically transfers to the next available target. Single-target heals cast without a target selected automatically target the party member with the lowest HP.

Class and Job Quests

  • Class Quests - Condensed to levels 1 - 10, providing early tutorials, gear, and experience. Guild Teleport Tickets allow immediate return to your Class Quest NPC after completing objectives.
  • Job Quests - Begin at Level 35 and continue every 5th level, providing gear, experience, and artifact armor at Level 45/50 with recolored versions in a coffer at Level 50.

Jobs Chart

This list includes all jobs with their base classes.

Base Class
(Level 1-10)
Job
(Level 10+)
Code Role Starting
Location
Guild
Location
Prerequisites[1] Starting
Level
Weapon Armor
Type
Accessory
Type
Gladiator Paladin PLD Tank Ul'dah Ul'dah 1 Swords and Shields Fending Fending
Marauder Warrior WAR Tank Ul'dah Limsa Lominsa 1 Greataxes Fending Fending
Lancer Dragoon DRG Melee DPS Ul'dah Gridania 1 Polearms Maiming Slaying
Pugilist Monk MNK Melee DPS Ul'dah Ul'dah 1 Fist Weapons Striking Slaying
Archer Bard BRD Physical Ranged DPS Ul'dah Gridania 1 Bows Aiming Aiming
Thaumaturge Black Mage BLM Magical Ranged DPS Ul'dah Ul'dah 1 Staves Casting Casting
Conjurer White Mage WHM Pure Healer Ul'dah Gridania 1 Canes Healing Healing
Arcanist [2] Summoner SMN Magical Ranged DPS Ul'dah Limsa Lominsa 1 Grimoires Casting Casting
Scholar SCH Barrier Healer Ul'dah Limsa Lominsa[2] 1 Codices Healing Healing
  1. If a job has no base class, then it requires reaching the indicated level in any Disciple of War or Magic (i.e. any combat job).
  2. 2.0 2.1 In Final Fantasy XIV Mobile, Summoner and Scholar no longer share levels. Only Summoner is based on Arcanist. Scholar can be unlocked independently at the Arcanist's Guild reception desk.

Jobs

File:Jobs Screen.png
In-game Jobs Screen

Tanks

Paladin

Paladins are front-line specialists, sporting a veritable arsenal of defensive and supportive tools to protect both themselves and their allies. Paladins also utilize MP to heal their comrades and to deal burst damage. Paladins possess a unique ranged spellcasting period in their rotation allowing them to attack targets without being in melee range, and a strong cooldown that makes them completely immune to all damage for a period. Paladins also possess two unique party mitigation actions to other tanks' one unique action, along with a unique action that allows the paladin to cover an ally from attacks. At higher levels, paladins possess good self-healing abilities.

Warrior

Warriors are mighty front-liners wielding two-handed axes which are used to perform huge burst damage using their Beast Gauge. They have a very simple damage rotation focusing on hard-hitting weaponskills. Warriors have exceptionally potent self-healing abilities that make them particularly strong in dungeons. They also have a strong cooldown that, rather than preventing damage, simply prevents them from dying for the duration. This "invulnerability" also has the shortest recast timer among all tank invulnerabilities. Warrior's simplicity but high survivability makes it a good tank for beginners.

Healer

Healers are divided into two types: pure and barrier. Unlike with the DPS sub-roles, pure healers and barrier healers share the same role actions.

Pure healers

"Pure" healers have access to higher healing output in response to damage and stronger healing-over-time abilities.

White Mage

White Mage is a straightforward healing class that forgoes utility to provide immense healing output and regeneration effects to their allies. Their simple but powerful healing kit does not require much advanced planning compared to other healers. They also have good personal damage, blasting their enemies with devastating elemental attacks, including a powerful AoE stun. At higher levels, they gain access to Lilies, which can be used on instant healing spells without needing MP, and later on will gain access to an exceptionally powerful attack that is fueled by Lilies. White mages also have a movement action through the Evasive Action Button that allows them to quickly float forward.

Barrier healers

"Barrier" healers have access to more abilities which provide shields to party members, increasing their effective max HP, and abilities that reduce damage taken, allowing them to better prepare the party for strong incoming enemy attacks.

Scholar

Scholars, accompanied by their faithful healing fairies, provide allies with powerful barriers whilst debilitating enemies with an ability that increases critical hits taken. Their fairies will automatically heal injured players. At higher levels, they can call a more powerful version of their fairy to the battlefield to augment their allies' defenses and provide on-demand burst healing. By using a certain combination of actions that can also be augmented from other party members' healing up actions, scholars can provide the strongest party shields of any job. They are the only job in the game that can increase the movement speed of the party in combat with a special ability.

Melee DPS

Melee DPS jobs typically deal the most damage among the DPS roles but require being in melee range to enemies and have positional-based attacks, which will do more damage if the player attacks from the rear or flank of an enemy, depending on the attack. Some melee DPS jobs also have cast times for their strongest attacks, requiring them to briefly stand still.

Monk

Monks are very agile combatants that deal impressive sustained and burst damage, darting across the battlefield to annihilate foes with lightning speed using their fist-based weapons and martial techniques. Their basic weaponskills are more free-form than other Melee DPS jobs and do not follow a strict combo system, instead employing a "form" system that allows usage of specific weaponskills depending on the monk's form, which changes after using a weaponskill. They also have a Chakra system that allows them to build to powerful attacks as combat progresses. They also possess an action that temporarily increases healing received to all allies in range.

Dragoon

Dragoons are famous for launching themselves across battlefields and decimating their foes using lance-based weapons, bombarding enemies with vicious leaping attacks and lengthy combos while empowering allies with buffs. They draw upon the Blood of the Dragon to augment their abilities. Dragoons have very strong AoE damage, with several attacks that cleave in a line. Compared to other melee DPS, dragoon does not have particularly hard-hitting weaponskills, but instead uses a combination of weaponskills and a variety of off-global cooldown abilities to deal strong sustained and burst damage.

Physical Ranged DPS

Bard

Bards are bow-wielding ranged damage dealers sporting mobility, utility, and a proc-based combat style that debilitates enemies through damage-over-time effects wrought by their skillful bow shots. Through the power of song, they can also provide party-wide buffs and inspire their allies to greater feats of damage, some of the strongest party buffs in the game. Their own attacks cycle through 3 different distinct periods based on the song they are currently playing. They are the only non-healer job that can remove a detrimental status effect from a party member, using a unique ability. They also possess an action that temporarily increases healing received to all allies in range.

Magical Ranged DPS

Magical Ranged DPS jobs are a diverse role with several attacks require them to stand still and cast, limiting their mobility at times. Some Magical Ranged DPS jobs provide good party utility. Summoner can even resurrect fallen allies during battle.

Black Mage

Black Mages resemble the classical elemental mage, trading party buffs, utility, and mobility for unmatched spells damage. Their unique mechanics revolve around balancing Astral Fire and Umbral Ice, consuming their MP with powerful but costly spells during Astral Fire, and then rapidly regenerating it during Umbral Ice, all while utilizing deadly lightning magicks that inflict damage over time. At higher levels, Black Mages will gain access to more instant cast spells and other mobility options, which must be skillfully used to maximize their performance. Therefore, Black Mage has one of the highest skill ceilings of any job in the game.

Summoner

Summoners conjure one of several familiars to deliver a variety of attacks based on what they have summoned, cycling between fire, earth, and wind aspects throughout the fight. As a result, Summoners are surprisingly versatile and mobile for a Magic job. At higher levels, Summoners are able to manifest powerful echoes of the primals to devastate their foes with high burst damage and provide regenerative healing. With only a few actions in their rotation that have cast times, summoners are arguably the most mobile magical ranged DPS and have a straightforward damage rotation. Summoner is also one of the few DPS jobs that can resurrect fallen allies in combat. These factors make summoner a very beginner-friendly job for endgame content.

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