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== Overview ==
== Overview ==
[[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving level 10 in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job, except for [[arcanist]]s which can specialize into [[scholar]] or [[summoner]].  
[[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving level 10 in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job.


'''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.''' Once you obtain and equip a [[soul crystal]], it becomes permanently equipped, and the base class is effectively gone.
'''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.''' Once you obtain and equip a [[soul crystal]], it becomes permanently equipped, and the base class is effectively gone.
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=== Combat ===
=== Combat ===
Combat classes and jobs have access to role actions, class/job actions, and class traits.
Combat classes and jobs have access to role actions, class/job actions, and class traits.
Players can start the game as any of these classes '''except Rogue''' (see note below).


When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.'''
When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.'''
''Please note that equipping the crystal will give the player a prompt to copy over their class hotbars to the job's (with the exception of Scholar, which does not offer this prompt).''
:Hotbars can also be copied between classes and jobs using the <code>/hotbar copy</code> or <code>/chotbar copy</code> commands. See [https://na.finalfantasyxiv.com/lodestone/playguide/db/text_command/?category2=4 the EDB entry on Hotbar commands] for more information.


{| {{STDT|mech1 table}}
{| {{STDT|mech1 table}}
! Class !! Class Code !! Disciple of !! Role !! Starting City<br>(Mobile) !! Weapons !! Armor !! Job !! Job Code
! Class !! Class Code !! Disciple of !! Role !! Starting City<br>(Mobile) !! Guild Location !! Weapons !! Armor !! Job !! Job Code
|-  
|-  
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD  
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD  
|-
|-
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Marauder's Arm|Greataxes]] || [[Armor#Fending|Fending]] || {{WAR}} [[Warrior]] || WAR
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Uldah|name=yes}} || {{Limsa Lominsa|name=yes}} || [[Marauder's Arm|Greataxes]] || [[Armor#Fending|Fending]] || {{WAR}} [[Warrior]] || WAR
|-
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Lancer's Arm|Polearms]] || [[Armor#Maiming|Maiming]] || {{DRG}} [[Dragoon]] || DRG
|-  
|-  
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Pugilist's Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK
| {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Lancer's Arm|Polearms]] || [[Armor#Maiming|Maiming]] || {{DRG}} [[Dragoon]] || DRG
|-  
|-  
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{Uldah|name=yes}} || [[Archer's Arm|Bows]] || [[Armor#Aiming|Aiming]] || {{BRD}} [[Bard]] || BRD
| {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Pugilist's Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK
|-  
|-  
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Two-handed Thaumaturge's Arm|Staves]]<br>[[One-handed Thaumaturge's Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM
| {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Archer's Arm|Bows]] || [[Armor#Aiming|Aiming]] || {{BRD}} [[Bard]] || BRD
|-  
|-  
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{Uldah|name=yes}} || [[Two-handed Conjurer's Arm|Canes]]<br>[[One-handed Conjurer's Arm|Wands]]+[[Shields]]* || [[Armor#Healing|Healing]] || {{WHM}} [[White Mage]] || WHM
| {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Two-handed Thaumaturge's Arm|Staves]]<br>[[One-handed Thaumaturge's Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM
|-  
|-  
| {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || [[Arcanist's Grimoire|Books]] || [[Armor#Casting|Casting]]<br>[[Armor#Healing|Healing]] || {{SMN}} [[Summoner]]<br>{{SCH}} [[Scholar]] || SMN<br>SCH
| {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Two-handed Conjurer's Arm|Canes]]<br>[[One-handed Conjurer's Arm|Wands]]+[[Shields]]* || [[Armor#Healing|Healing]] || {{WHM}} [[White Mage]] || WHM
|-  
|-  
| {{ROG}} [[Rogue]]*** || ROG || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || [[Rogue's Arm|Daggers]] || [[Armor#Scouting|Scouting]] || {{NIN}} [[Ninja]] || NIN
| {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || {{Limsa Lominsa|name=yes}} || [[Arcanist's Grimoire|Books]] || [[Armor#Casting|Casting]]<br>[[Armor#Healing|Healing]] || {{SMN}} [[Summoner]]<br>{{SCH}} [[Scholar]] || SMN<br>SCH
|-  
|-  
|}
|}


<nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br>
<nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br>
<nowiki>**</nowiki> Arcanist starts as a magical ranged DPS class and can become both [[Summoner]] (magical ranged DPS) and [[Scholar]] (healer) at level 10. '''In FFXIV Mobile, Scholar can be unlocked independently at the Arcanist's Guild reception desk, and Summoner and Scholar no longer share levels.'''<br>
<nowiki>**</nowiki> '''In FFXIV Mobile, Arcanist becomes Summoner. Summoner and Scholar no longer share levels. Scholar can be unlocked independently at the Arcanist's Guild reception desk'''<br>
<nowiki>***</nowiki> In order to unlock Rogue the player must have completed the level 10 class quest for at least one other [[Disciples of War]] or [[Disciples of Magic|Magic]] class.<br>


====Expansion Jobs====
====Expansion Jobs====
{{main|Job}}
{{main|Job}}


Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. '''You cannot begin the game on a job'''. [[Character creation|Characters must be created]] as a base class. Please see the [[job]] article for more information.
Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. Please see the [[job]] article for more information.


====Class Quest Changes====
====Class Quest Changes====
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[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]
[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]]
[[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the archer must specialize to the [[bard]] job.
[[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the archer must specialize to the [[bard]] job.
=== Rogue ===
[[File:Rogue_icon.png|link=Rogue|left|50px|Rogue icon]]
[[Rogue]] is a melee DPS class that dual wields daggers and employs stealth attacks. The Rogue's Guild is located in Limsa Lominsa. It cannot be your starting class. Players need another class to be level 10+ to unlock Rogue. At level 10, the rogue must specialize to the [[ninja]] job.


== Disciples of Magic ==
== Disciples of Magic ==
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File:Conjurer Concept Art.jpg
File:Conjurer Concept Art.jpg
File:Arcanist concept art 1.png
File:Arcanist concept art 1.png
File:Rogue concept art.png
File:Carpenter arealmreborn1.png
File:Carpenter arealmreborn1.png
File:Blacksmith arealmreborn1.png
File:Blacksmith arealmreborn1.png