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== Overview == | == Overview == | ||
[[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving level 10 in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job | [[file:AkihikoYoshida-FinalFantasyXIV.jpg|300px|thumb|right|The races and classes illustrated by Akihiko Yoshida.]] Eorzea is home to myriad disciplines, or '''classes''', suitable to every adventuring style. Each class is capable of performing unique [[action]]s acquired through experience. Furthermore, achieving level 10 in a certain class will unlock its respective [[job]], which feature even greater specialization. Every class can grow into one job. | ||
'''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.''' Once you obtain and equip a [[soul crystal]], it becomes permanently equipped, and the base class is effectively gone. | '''A job is a strict upgrade, and there is no reason to remain playing a base class once the job is available.''' Once you obtain and equip a [[soul crystal]], it becomes permanently equipped, and the base class is effectively gone. | ||
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=== Combat === | === Combat === | ||
Combat classes and jobs have access to role actions, class/job actions, and class traits. | Combat classes and jobs have access to role actions, class/job actions, and class traits. | ||
When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.''' | When a class reaches level 10 it can transition into a job by completing a quest given by the class guild leader and equipping a [[Soul Crystal]]. It is strongly recommended to equip the crystal as soon as possible because otherwise players will not get access to new abilities and will have lower stats. '''Once equipped, the soul crystal cannot be removed, permanently transforming the class into its corresponding job.''' | ||
{| {{STDT|mech1 table}} | {| {{STDT|mech1 table}} | ||
! Class !! Class Code !! Disciple of !! Role !! Starting City<br>(Mobile) !! Weapons !! Armor !! Job !! Job Code | ! Class !! Class Code !! Disciple of !! Role !! Starting City<br>(Mobile) !! Guild Location !! Weapons !! Armor !! Job !! Job Code | ||
|- | |- | ||
| {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD | | {{GLA}} [[Gladiator]] || GLA || War || {{Tank}} Tank || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Gladiator's Arm|Swords]]+[[Shields]] || [[Armor#Fending|Fending]] || {{PLD}} [[Paladin]] || PLD | ||
|- | |- | ||
| {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Uldah|name=yes}} | | {{MRD}} [[Marauder]] || MRD || War || {{Tank}} Tank || {{Uldah|name=yes}} || {{Limsa Lominsa|name=yes}} || [[Marauder's Arm|Greataxes]] || [[Armor#Fending|Fending]] || {{WAR}} [[Warrior]] || WAR | ||
|- | |- | ||
| {{ | | {{LNC}} [[Lancer]] || LNC || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Lancer's Arm|Polearms]] || [[Armor#Maiming|Maiming]] || {{DRG}} [[Dragoon]] || DRG | ||
|- | |- | ||
| {{ | | {{PGL}} [[Pugilist]] || PGL || War || {{Melee DPS}} Melee DPS || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Pugilist's Arm|Fist Weapons]] || [[Armor#Striking|Striking]]|| {{MNK}} [[Monk]] || MNK | ||
|- | |- | ||
| {{ | | {{ARC}} [[Archer]] || ARC || War || {{Physical Ranged DPS}} Physical Ranged DPS || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Archer's Arm|Bows]] || [[Armor#Aiming|Aiming]] || {{BRD}} [[Bard]] || BRD | ||
|- | |- | ||
| {{ | | {{THM}} [[Thaumaturge]] || THM || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || {{Uldah|name=yes}} || [[Two-handed Thaumaturge's Arm|Staves]]<br>[[One-handed Thaumaturge's Arm|Scepters]]+[[Shields]]* || [[Armor#Casting|Casting]] || {{BLM}} [[Black Mage]] || BLM | ||
|- | |- | ||
| {{ | | {{CNJ}} [[Conjurer]] || CNJ || Magic || {{Healer}} Healer || {{Uldah|name=yes}} || {{Gridania|name=yes}} || [[Two-handed Conjurer's Arm|Canes]]<br>[[One-handed Conjurer's Arm|Wands]]+[[Shields]]* || [[Armor#Healing|Healing]] || {{WHM}} [[White Mage]] || WHM | ||
|- | |- | ||
| {{ | | {{ACN}} [[Arcanist]]** || ACN || Magic || {{Magic Ranged DPS}} Magical Ranged DPS || {{Uldah|name=yes}} || {{Limsa Lominsa|name=yes}} || [[Arcanist's Grimoire|Books]] || [[Armor#Casting|Casting]]<br>[[Armor#Healing|Healing]] || {{SMN}} [[Summoner]]<br>{{SCH}} [[Scholar]] || SMN<br>SCH | ||
|- | |- | ||
|} | |} | ||
<nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br> | <nowiki>*</nowiki> Thaumaturge/Black Mage and Conjurer/White Mage can initially equip either two-handed weapons or a one-handed weapon plus shield.<ref>This is a remnant of [[Patch 1.23b|1.0]] class design where these classes could equip the since-removed Sentinel sub-class, which specialized in shields. Ranking up Sentinel gave these classes unique skills and the ability to guard and block. The class was removed in [[Patch 1.23b|Patch 1.20]] and its abilities transferred to [[Gladiator]].</ref> However, no one-handed weapons or shields for these classes have been added beyond level 50; starting with [[Patch 2.4]], all newly introduced weapons have been exclusively two-handed.<br> | ||
<nowiki>**</nowiki> | <nowiki>**</nowiki> '''In FFXIV Mobile, Arcanist becomes Summoner. Summoner and Scholar no longer share levels. Scholar can be unlocked independently at the Arcanist's Guild reception desk'''<br> | ||
====Expansion Jobs==== | ====Expansion Jobs==== | ||
{{main|Job}} | {{main|Job}} | ||
Any job not listed above was released in an [[expansion]] and does not have a corresponding | Any job not listed above was released in an [[expansion]] and does not have a corresponding base class. Please see the [[job]] article for more information. | ||
====Class Quest Changes==== | ====Class Quest Changes==== | ||
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[[File:Archer_icon.png|link=Archer|left|50px|Archer icon]] | [[File:Archer_icon.png|link=Archer|left|50px|Archer icon]] | ||
[[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the archer must specialize to the [[bard]] job. | [[Archer]] is a physical ranged DPS class that specializes in bows. The Archer's Guild is in the forested city of Gridania. '''All players start in the city of Ul'dah regardless of chosen class.''' At level 10, the archer must specialize to the [[bard]] job. | ||
== Disciples of Magic == | == Disciples of Magic == | ||
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File:Conjurer Concept Art.jpg | File:Conjurer Concept Art.jpg | ||
File:Arcanist concept art 1.png | File:Arcanist concept art 1.png | ||
File:Carpenter arealmreborn1.png | File:Carpenter arealmreborn1.png | ||
File:Blacksmith arealmreborn1.png | File:Blacksmith arealmreborn1.png |