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Copperbell Mines: Difference between revisions

Created page with "{{Duty infobox | description = Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of..."
 
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| release = A Realm Reborn
| release = A Realm Reborn
}}
}}
==Changes from the [[ffxiv:Copperbell Mines|FFXIV Version]]==
*'''Firesand'''s ('''six-onze pinches of firesand''' as explosive ammo needed to clear debris) are removed.
==Objectives==
==Objectives==
#Clear Shaft B4 of rubble: 0/1
#Clear Shaft B4 of rubble: 0/1
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==Walkthrough==
==Walkthrough==
Throughout the dungeon, the party must collect '''six-onze pinches of firesand''' as explosive ammo needed to clear debris in the way.
In the first room of enemies, defeat them and pick up the '''Tiny Key''' needed to unlock the '''Sealed Blasting Door'''. Pull the '''Lift Lever''' in the next room and ride the lift down.
In the first room of enemies, defeat them and pick up the '''Tiny Key''' needed to unlock the '''Sealed Blasting Door'''. Pull the '''Lift Lever''' in the next room and ride the lift down.


The next area consists of a narrow path with two branches. These are generally ignored and do not contain any bonus treasure coffers. Unlike in most dungeons, any aggroed enemies will "de-aggro" if they are pulled to a long enough distance from where they originally spawned. ''Therefore, it is possible to pull all enemies in this corridor until the room before the first boss, with limited risk''. This should be communicated beforehand however, and is not recommended for inexperienced tanks or healers.
The next area consists of a narrow path with two branches. These are generally ignored and do not contain any bonus treasure coffers. Unlike in most dungeons, any aggroed enemies will "de-aggro" if they are pulled to a long enough distance from where they originally spawned. ''Therefore, it is possible to pull all enemies in this corridor until the room before the first boss, with limited risk''. This should be communicated beforehand however, and is not recommended for inexperienced tanks or healers.
The room before the first boss contains two '''Firesands''', one between the torches and the other on top of the mound. These should be collected and placed in the '''Powder Chamber'''. Afterwards, interact with the '''Blasting Device''' to open the way.


Defeat '''[[Kottos]]''', the first boss, pick up the Tiny Key, and open the door. Ride the lift down at the end of the passage.
Defeat '''[[Kottos]]''', the first boss, pick up the Tiny Key, and open the door. Ride the lift down at the end of the passage.
Upon reaching the intersection, the two [[Blasting Cap]]s at the left and right rooms must be defeated to obtain two '''Firesands'''. Both will need to be pulled separately, as they will de-aggro if they leave their starting rooms. Fill the powder chamber and use the blasting device to open the way.
Remember to pick up the '''Firesand''' in the hallway before the second boss. After defeating the '''[[Ichorous Ire]]''', pick up the '''Firesand''' and open the path with the blasting device.


Proceed through the next room and to the final boss, '''[[Gyges the Great]]'''. Note that not all enemies need to be aggroed.
Proceed through the next room and to the final boss, '''[[Gyges the Great]]'''. Note that not all enemies need to be aggroed.